The DAE format is used to exchange data between interactive 3D apps. It is based on COLLADA, which is an open-standards 3D geometry exchange format based on XML. It is mainly used in conjunction with KML/KMZ as an embedded container for georeferenced 3D models. Consider DAE a legacy format for all other use cases, as it lacks support for modern materials (for example, PBR) as well as import and export support in 3D apps. glTF is the recommended alternative.

Import options

For DAE import, the following options are available:



Click Browse to open a file dialog box and select a .dae file to import.

Import as static model

When checked, the file is imported as is and cannot be modified by CGA rules. Otherwise, start shapes is created from the provided (if available, textured) polygons, ready to be used with CGA rules.

Align to terrain

When checked, the geometry is automatically aligned to the terrain.


Scale is the size factor applied to the imported object.


Offset adds the specified offset to the imported object.

  • Center—Sets the offset such that the object is centered on the scene's origin.
  • Reset—Sets the offset back to zero.

In this topic
  1. Import options