Create Buffers

Create Buffers tool icon The Create Buffers tool creates areas around input point, line, or area features at a specified distance. The buffer distance can be determined using a specified distance, field values, or an Arcade expression.

Workflow diagram

Create Buffers workflow diagram

Examples

  • A city council has noticed a high number of liquor stores per capita in the city. In an effort to keep liquor out of the hands of minors, the council decided to place regulations on advertising in liquor stores within 1,000 feet of schools, parks, and libraries. The city council also wants to restrict new liquor licenses to buildings that are more than 1,000 feet from schools, parks, and libraries.

Usage notes

  • The size of the buffer can be set using one of the following options:
    • Distance - Uses a constant value (all buffers will be the same size).
    • Field - Uses values from a field (different features can have different-sized buffers).
    • Expression - Applies an expression to each feature (different features can have different values based on the expression).
  • The Method parameter determines how buffers are created. Options include:
    • Planar - Euclidean buffers will be generated.
      • Euclidean buffers measure distance in a two-dimensional Cartesian plane, where straight-line or Euclidean distances are calculated between two points on a flat surface (the Cartesian plane). Euclidean buffers are the more common type of buffer and work well when analyzing distances around features in a projected coordinate system that are concentrated in a relatively small area such as one UTM zone. Euclidean buffers are referred to as planar buffers.
    • Geodesic - Geodesic buffers will be generated.
      • Geodesic buffers account for the actual shape of the earth (an ellipsoid, or more properly, a geoid). Distances are calculated between two points on a curved surface (the geoid) as opposed to two points on a flat surface (the Cartesian plane). Always consider creating geodesic buffers in the following circumstances:
        • Your input features are dispersed (cover multiple UTM zones, large regions, or the entire globe).
        • The spatial reference (map projection) of your input features distorts distances to preserve other properties such as area.
      • Geodesic buffers may appear unusual on a flat map, but when displayed on a globe, the buffers will look correct.
      • The Geodesic method creates a shape-preserving the geodesic buffer regardless of the input coordinate system.
      • The shape-preserving geodesic buffer densifies the input features prior to creating the output geodesic buffers in order to create buffers that more closely represent the input features shape. If concerned about the shape of the buffers and how closely their shape matches the original input features, it is recommended you investigate using this option, particularly when your input data is in a geographic coordinate system. In some cases, this may take more time than the geodesic buffer created using the Planar option, but the result is a buffer that more accurately matches the shape of the input feature.
  • If Append Buffer Distance is set to Yes, the output feature class will have a BUFF_DIST field that contains the buffer distance used to buffer each feature in the linear unit of the input features coordinate system. If an output coordinate system is set, the units of BUFF_DIST will be in that coordinate system.
  • When buffering polygon features, negative buffer distances can be used to create buffers inside the polygon features. Using a negative buffer distance will reduce the polygons' boundaries by the distance specified.
    Note:

    If the negative buffer distance is large enough to collapse the polygon to nothing, a null geometry will be generated. A warning message will be returned and any null geometry features will not be written to the output feature class.

  • If a field from the Input Layer is used to obtain buffer distances, the field's values can be either a number (5) or a number with a valid linear unit (5 kilometers). If a field value is a number, it is assumed the distance is in the linear unit of the input layer spatial reference (unless the input layer is in a geographic coordinate system, in which case, the value is assumed to be in meters). If the linear unit specified in the field values is invalid or not recognized, the linear unit of the input features spatial reference will be used by default.

Parameters

ParameterDescriptionData Type

Input Layer

The point, polyline, or polygon features to be buffered.

Features

Buffer By

The buffering method:

  • Distance - Buffer by a specified distance.
  • Field - Buffer by a value in a specified field. Units will be the linear unit of the event's spatial reference.
    • If a numeric field is specified, the units will be in the linear unit of the event's spatial reference
    • If a string field is specified with units, the specified units will be utilized to buffer the event. For example, an event with a field value of 50 miles would buffer that event by 50 miles, regardless of the event's spatial reference.
  • Expression - Buffer by a calculated value using one or more of the events fields. Units will be the linear unit of the event's spatial reference.

String; Allowed values: Distance | Field | Expression

Method

Whether the buffering method should be Geodesic or Planar (Euclidean).

Note:

If Planar is selected, the input points must be projected. The Project tool can be used to project the input features prior to creating buffers.

String; Allowed values: Planar | Geodesic

Append Buffer Distance

Whether to append the buffer distance as a new field to the event. The new field will be named BUFF_DIST.

Boolean

Output layer

The output layer will have the fields and values of the incoming feature with the exception that its geometry value will be set to the buffered incoming geometry. If Append Buffer Distance is set to Yes, it will also contain an additional field called BUFF_DIST.

Field NameDescriptionField Type

BUFF_DIST

The buffer distance used to buffer each feature in the linear unit of the input features coordinate system

Float64