ArcGIS Earth is a desktop app built on ArcGIS Runtime SDK for .NET and shares the same requirements for deployment targets as other apps built with Runtime SDK.
Note:
ArcGIS Earth 1.11 has been migrated from the .NET Framework 4.6.1 to .NET Core 3.1. With .NET Core embedded in the installation package, you don't need to manually install .NET Core.Supported platforms
ArcGIS Earth is supported on the following Windows platforms:
- Windows 11 version 21H2 (build 22000) or higher
- Windows 10 version 21H2 (build 19044) or higher
Also note the following:
- A platform update may be required if you are running ArcGIS Earth on Windows 7 or Windows Server 2008 R2.
- The minimum operating system requirement for ArcGIS Earth on Microsoft Store is Windows 10 version 10.0.19041.0.
Processor architectures
ArcGIS Earth is supported on x64.
DirectX
ArcGIS Earth uses DirectX to provide high-performance rendering of maps and scenes. Keep the following in mind:
- Direct3D feature level 10_0 minimum
- Default: DirectX 11 hardware support
- Falls back to DirectX 11 software rendering if hardware support is not available
Hardware requirements
Item | Supported and recommended |
---|---|
CPU | Minimum: 2.2 GHz, 2 cores |
Recommended: 2.6 GHz, 4 cores, 2.6 Ghz Intel i7, 6-core / 3.6 Ghz AMD Ryzen7, 6-core | |
Optimal: 2.9 GHz, 8 cores | |
Memory/RAM | Minimum: 2 GB |
Recommended: 4 GB | |
Optimal: 32 GB | |
Disk space | Minimum: 1 GB is needed for the app, and more is needed for cache and swap. |
Recommended: 1TB, SSD hard drive | |
Display | 24-bit color depth |
Screen resolution | 1024x768 or higher recommended at normal size (96 dpi) |
Swap space | Determined by the operating system; 2 GB minimum. ArcGIS Runtime will create cache files when used; additional disk space may be required. |
Graphics/video adapter | Minimum: 256 MB RAM |
Recommended: 1 GB or more dedicated video RAM for optimal performance. | |
Suggested GPUs:
Note:Integrated graphics cards are not recommended for graphics-intensive tasks. Use dedicated GPUs to ensure better rendering and smoother user experience. |