A scene allows you to visualize 2D and 3D data and analyze geographic information in an intuitive and interactive 3D environment. You can choose between a global or local scene to best display your data, such as airline flight patterns, campus facilities, or underground utilities.
A global scene is where you can display your 2D and 3D content on a sphere based on Web Mercator (Auxiliary Sphere) or GCS WGS 84 world coordinate systems. A global scene is good to use when you want to understand or provide context for phenomena that wrap around the spherical surface of the earth, such as global weather measurements, world population, or shipping lanes. You can also use a global scene to display your 3D data at a city level or even down to a building site level. See an example.
The main differences between local scenes and global scenes are that local scenes can display data that has a spatial reference in a local projected coordinate system (PCS); and the terrain and layers are shown projected on a planar surface rather than on a sphere. Local scenes are best used for displaying or analyzing data at the local or city scale that have a fixed extent in which you work . Local scenes are helpful for urban planning and visualization where you can view campus facilities or building developments. You can navigate underground and interact with subsurface 3D data, such as utility networks or earthquake data. See an example.
Your local cached data can have tiling schemes different than Web Mercator or WGS 84 and can be added to one local scene without any need for reprojection. For example, you may have an urban planning project and want to show buildings in your town, streets, parks and rivers, and the proposed elements of your project. Many times you will be working with data designed by engineers and planners that is projected in a local PCS. You can add this urban project data into a local scene and share with your organization, stakeholders, and the public.
If your data extent spans a large geographical area, it is recommended to use a global scene.
When you open the scene viewer, your default basemap will determine whether a global or local scene opens. To change the scene type, click the New Scene drop-down list in the upper right and select New Global Scene or New Local Scene. When you first open a new scene, you can switch your basemap multiple times to any of the active basemaps before the scene spatial reference has been set.
When you add layers to a global scene, you can add the following:
When you add layers to a local scene, you can add the following:
The scene viewer supports the following cached layers:
*This layer needs to be published from ArcGIS 10.3 for Server and later or ArcGIS 10.2.2 for Server with the applied fix. Vector tiles are not supported.
The scene viewer supports the following noncached layers:
Cached layers are prerendered collections of map cartography or 3D objects organized by location and scale. Cached layers support fast visualization of complex maps, since the server distributes the preprocessed and compressed data whenever someone asks for a map. With cached layers, the spatial reference is defined in the service; therefore, it is not possible for them to be reprojected on the fly.
Noncached layers are a collection of geographic features. Each feature in the collection has a location, set of properties, attributes, map symbology, and pop-up. With a noncached layer the spatial reference is not defined in the cache and there isn't a tiling scheme. A noncached layer can be reprojected on the fly to match the basemap; therefore, you can always display noncached layers in a global or local scene.
Tile, map image, imagery, and elevation image layers are cached layers and are based on a tiling scheme. Scene layers are cached layers but aren't based on a tiling scheme. In global scenes, you can add cached layers that have either the ArcGIS Online/Bing Maps/Google Maps or WGS84 Geographic Coordinate System, Version 2 tiling scheme. In local scenes, you can add layers that use your own custom tiling scheme as well. All tiling schemes must meet the following scene viewer requirements:
For example, if you start your scale at 1:128,000, the next levels should be 1:64,000 and 1:32,000.
When you open a new scene, the default basemap plays an important role whether you open a new global or new local scene. If your default basemap is in Web Mercator or WGS 84, a new global scene will open. If your default basemap is in a different projection than Web Mercator or WGS 84, a local scene opens. If you have privileges, you can use your own basemaps to create a custom basemap gallery. Basemaps must have a valid tiling scheme to be added to the scene viewer.
In global scenes, basemaps that are not in Web Mercator or WGS 84 will be disabled in the gallery. Furthermore, if your default basemap is not in Web Mercator or WGS 84, when you open a new global scene, the basemap will be dropped. If you want to work with these disabled basemaps, choose to open a new local scene and you will see your configured maps in the gallery.
You set the scene spatial reference when you either add a layer, capture a slide, or save the scene. At that time, the scene tiling scheme is also set. Once the scene spatial reference is set, this means the following for your scene:
Here is additional detail about the scene spatial reference and tiling scheme: