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Configure layers

The visualization of your data is perhaps the most important tool you have to get your message across to your audience. Configure Layer is where you can change the appearance of your layers in the scene to focus your story by performing actions, such as changing symbols or adjusting transparency.

To open the Configure Layer pane, do the following:

  1. Verify you are signed in to your account and open Scene Viewer.
  2. Click Modify scene Modify scene at the upper left of your screen to open the Scene designer.
  3. Open the Configure Layer pane by clicking the layer name; or hover over the layer, click the drop-down menu, and select Configure Layer.

Configure layer options

The layer type determines which options are available in Configure Layer. For example, with feature and scene layers, you can change symbols and enable pop-ups. On the other hand, raster and tile layers have limited options available. Depending on your layer type, you have the following configure layer options in Configure Layer:

Change symbols

You can create compelling and meaningful representation of your data by changing the symbols of your layers. In Configure Layer, you have the option to change the layer symbols if you have a scene or a feature layer. Additionally, with building scene layers or point feature layers, you can apply styles to visualize your layers. If you have a line or polygon feature layer, you can still change your symbols but without the ability to apply styles. This is because styles are not available for these geometry types in the current release of ArcGIS Online. In future releases, you will be able to apply styles to all feature layers and other layer types as well.

Change symbols with styles

You can apply styles to your layers that emphasize the features in a more uniform way or symbolize the data with real-world sizes based on the attributes of your data. With building layers, you can apply texture and coloring options uniformly across the layer. With point layers, you can size your point data with real-world dimensions either determined by a specific attribute or entering the size manually.

Open Configure Layer to start styling your layer.

  1. For Choose main attribute to visualize, select <none> from the drop-down menu.
  2. For Choose a drawing style, choose from the suggested styles.

    Building layers have the following style:

    Point layers have the following styles:

  3. Click Select to apply the style to the layer in the scene.
  4. Click Options to configure the style.
    Note:

    In many cases, Scene Viewer will select one of the drawing styles by default based on the nature of the data in the layer, and the style will automatically be applied in the scene.

Change symbols with styles by attribute

You can also choose a style that focuses on the layer attributes. With building layers, you can apply texture options, and either add thematic coloring based on the value of the attributes or color the buildings by type. With point layers, you can thematically visualize the layer with numeric or text attributes to change the symbol's color, size, or rotation. When you display your layers with emphasis on the attribute, the viewer can quickly assess the story you are telling.

Open Configure Layer to start styling your layer.

  1. For Choose main attribute to visualize, select an attribute from the drop-down menu.
  2. For Choose a drawing style, choose from the suggested styles.

    Building layers have the following styles:

    Point layers have the following styles:

    Note:

    Not all styles are available for each attribute. In many cases, Scene Viewer will select one of the drawing styles by default based on the nature of the data in the layer, and the style will automatically be applied in the scene.

  3. Click Select to apply the style to the layer in the scene.
  4. Click Options to configure the style.

Color (Building)

Use the Color style when you want to display all your buildings with the same coloring.

  1. For Texture, configure how building textures display.
    • Textures are images that represent the facades of buildings. You have the following options for modifying textures:
      • Original texture—Use existing texture with its original coloring.
      • Greyscale texture—Turn existing texture into greyscale texturing.
      • Colored texture—Apply a chosen color to existing texture.
      • Color only—Apply only a color.
        Note:

        Color will be unavailable when Original texture or Greyscale texture is chosen. If your buildings don't have textures, you will only see the Color option.

  2. For Color, apply colors to your buildings.
    • Click the color picker, select a color, and adjust the transparency.

For additional configure layer possibilities, see more layer options.

Counts & Amounts (Building)

Use the Counts & Amounts style when you have a building layer with numeric attributes and want to visualize the layer thematically. For example, you can display buildings thematically for energy consumption, with lower energy buildings having a lighter color and higher energy buildings having a darker color.

  1. Move the upper and lower slider handles to adjust the color distribution based on the main attribute chosen.
    • Values between the bounding handles are drawn with a sequence of colors. You can modify the color distribution by dragging the upper and lower handles of the slider. The default will show values below the lower handle with the same lighter color and values above the upper handle with the same darker color. You can choose different color ramps or invert the ramp and flip the colors. Experiment with the position of the handles and how they affect the visualization of your data.
    • Scene Viewer provides a histogram on the right that gives you statistics about your data, such as the count of features in a specific range or the average value. Use the histogram to see the distribution of the data to fine-tune the story of the scene.
  2. For Texture, configure how building textures display.
    • Textures are images that represent the facades of buildings. You have the following options for textures:
      • Colored texture—Apply a chosen color to existing texture.
      • Color only—Apply only a color.
        Note:

        If your buildings don't have textures, you will only see the Color option.

  3. For Color, choose from a selection of color ramps. You can invert the ramps to flip the colors.

For additional configure layer possibilities, see more layer options.

Types (Building)

Use the Types style for a building layer with either text or numeric attributes. Similar to the 2D Types and 3D Types styles, use the Types style when you want to color buildings uniquely based on an attribute, such as zoning.

  1. Modify the Types categories.

    When you open the Types style, you will see categories listed based on the chosen attribute. Across the top of the list are Label, Counts, and Action headings.

    • Label—Lists the names of the most common unique categories for the chosen attribute. The remaining categories are automatically grouped into Other. Ideally, your layer should show fewer than ten categories; more than ten are difficult for users to distinguish.
    • Counts—Shows the number of features per category. By default, the categories are listed in descending order by number of features. You can customize the order in the Legend by dragging categories up or down the list.
    • Action—Lets you move categories out of Other into the main list by clicking the Move value out Move value out or Move all values out Move all values out button. You can also drag any category from the main list to Other.
    • Rename a category by selecting it and clicking the name.
  2. Click select all at the top of the list to modify all categories.

    To return to modifying an individual category, click a category or click select one at the top of the list.

  3. For Texture, configure how building textures display.
    • Textures are images that represent the facades of buildings. You have the following options for modifying textures:
      • Original texture—Use existing texture with its original coloring.
      • Greyscale texture—Turn existing texture into greyscale texturing.
      • Colored texture—Apply a chosen color to existing texture.
      • Color only—Apply only a color.
        Note:

        Color will be unavailable when Original texture or Greyscale texture is chosen. If your buildings don't have textures, you will only see the Color option.

  4. For Color, change the colors for the buildings.
    • Click the color picker, select a color, and adjust the transparency.
    • To add a color ramp to all the categories, click select all. The solid color becomes a color ramp.
      1. Click a color ramp. You can invert the ramp and flip the colors.
      2. Click Solid color to return to selecting a single color for the category.

For additional configure layer possibilities, see more layer options.

2D Marker (Point)

Use the 2D Marker style when the location of the features takes priority. Retail store locations across the country or hospital locations in a city would be suitable for this style. For example, if you have point data of hospital locations across your city, and you zoom out to a regional view, the symbols will stay the same size on the screen and the viewer can readily identify the hospital locations in your city.

  1. For Symbol, choose from a gallery of 2D shapes and icons for your symbol.
  2. For Color, click the color picker to see Fill, Outline, Transparency, and Line width options.
    • Click Fill to adjust the fill color and transparency.
    • Click Outline to adjust the outline color, line width, and transparency.
  3. For Size, change the size of the symbol by manually entering the size in pixels.

For additional configure layer possibilities, see more layer options.

3D Object (Point)

Use the 3D Object style when you want to symbolize the real-world size based on attributes. A good example of this would be displaying trees in a city park. The trees have real-world heights, and you could show each tree feature with different heights depending on the height attribute value for each feature.

  1. For Symbol, choose from an extensive gallery of 3D objects in the Basic, Realistic, and Thematic categories. Basic has simple geometry such as cylinders and cones; Realistic contains detailed symbols such as park benches, pine trees, and traffic cones; and Thematic shows simplified representations of symbols such as street furniture, trees, or transportation.
  2. For Color, choose a color and adjust Transparency.
  3. For Size, click the drop-down menu to change the size of the features based on an attribute with real-world dimensions, such as building height or tree widths. You can choose the size unit from the drop-down menu. Also, you can enter the size manually by choosing Fixed value. As you zoom in and out, you can click the Fit symbol size to view button Fit symbol to view to adjust the symbols to be appropriately sized in the current view.
  4. Optionally click the Rotation drop-down menu to rotate your symbols based on an attribute.
    • Rotate your symbols using either the Arithmetic (Clockwise from 12) or Geographic (Counterclockwise from 3) method. If you don't want to rotate your symbols, choose <no rotation> from the drop-down menu.

For additional configure layer possibilities, see more layer options.

2D Counts & Amounts (Point)

Use the 2D Counts & Amounts style if you have data, such as demographic data, and want to visualize your data with 2D markers. For example, you could use proportional symbols for wind speed. With proportional symbols, features with low wind speed would have light colored and small sized symbols, and features with high wind speed would have dark colored and large sized symbols. There is a selection of color ramps and solid colors from which you can choose to best fit your scene.

  1. Move the upper and lower slider handles to adjust the visualization of the symbols based on the main attribute chosen. The slider allows you to change both color and size.
    • Values between the bounding handles are drawn with a proportional sequence of sizes and colors. You can modify the symbol distribution by dragging the upper and lower handles of the slider. Values below the lower handle are displayed with the same smallest size and color. All values above the upper handle are drawn with the same largest size and color. Experiment with the position of the handles and how they affect the visualization of your data.
    • Scene Viewer provides a histogram to the right of the slider that gives you statistics about your data, such as the count of features with the same value or the average value. Use the histogram to see the distribution of the data to fine-tune the story of the scene.
  2. For Symbol, choose from a gallery of 2D shapes and icons for your symbol.
  3. For Color, click the color picker to see the Fill, Outline, Transparency, and Line width options. Choose from a gallery of color ramps and solid colors to modify the fill color.
    • Click Fill to adjust the fill color by choosing from a wide selection of color ramps and solid colors. With a solid color, you can adjust Transparency.
    • Click Outline to adjust the outline color, line width, and transparency.
  4. For Size, choose how you want to size your symbols.
    • Scene Viewer will automatically provide a default range of pixel sizes. The Min and Max fields show the minimum and maximum size for your range of symbols in pixels.

For additional configure layer possibilities, see more layer options.

3D Counts & Amounts (Point)

Use the 3D Counts & Amounts style to when you want to symbolize your point data with real-world dimensions in Scene Viewer. For example, if you have data of city assets such as fire hydrants, you can visualize the hydrants based on water capacity. Consequently, the hydrants with a larger capacity would have a darker color and larger size than those with lower capacity. Styles with proportions use an intuitive logic where larger symbols and darker colors equate to larger values.

  1. Move the upper and lower slider handles to adjust the visualization of the symbols based on the main attribute chosen. The slider allows you to change both color and size.
    • Values between the bounding handles are drawn with a proportional sequence of sizes and colors. You can modify the symbol distribution by dragging the upper and lower handles of the slider. Values below the lower handle are displayed with the same smallest size and color. All values above the upper handle are drawn with the same largest size and color. Experiment with the position of the handles and how they affect the visualization of your data.
    • Scene Viewer provides a histogram on the right that gives you statistics about your data, such as the count of features in a specific range or the average value. Use the histogram to see the distribution of the data to fine-tune the story of the scene.
  2. For Symbol, choose a 3D object with simple geometry such as cones or cylinders.
  3. For Color, choose from a selection of color ramps or solid colors. With solid colors, you can also adjust Transparency.
  4. For Size, choose how you want to size your symbols.
    • As you zoom in and out, you can click the Fit symbol size to view button Fit symbol to view to adjust the symbols to be appropriately sized in the current view. The Min and Max fields show the minimum and maximum real-world sizes of your 3D object symbols.
      • For example, if you have a scene of a park with trees, you may need to change the size of the tree symbols as you zoom in and out. To do this, first click the Fit symbol size to view button Fit symbol to view to scale the tree symbols to your current view. Then fine tune the tree sizes by changing the Min and Max values.
  5. For Rotation, you can rotate your symbols based on an attribute.
    • Rotate your symbols using either the Arithmetic (Clockwise from 12) or Geographic (Counterclockwise from 3) method. If you don't want to rotate your symbols, choose <no rotation> from the drop-down menu.

For additional configure layer possibilities, see more layer options.

2D Types (Point)

Use the 2D Types style when you have point data with either text or numeric attributes. You can show categories with different symbols, colors, and sizes. For example, you can use the 2D Types style for points of interest in a city to visualize individual points with unique symbology.

  1. Modify the 2D Types categories.

    When you open the 2D Types style, you will see categories listed based on the chosen attribute. Across the top of the list are Label, Counts, and Action headings.

    • Label—Lists the names of the most common unique categories for the chosen attribute. The remaining categories are automatically grouped into Other. Ideally, your layer should show fewer than ten categories; more than ten are difficult for users to distinguish.
    • Counts—Shows the number of features per category. By default, the categories are listed in descending order by number of features. You can customize the order in the Legend by dragging categories up or down the list.
    • Action—Lets you move categories out of Other into the main list by clicking the Move value out Move value out or Move all values out Move all values out button.
    • For Other, you can drag any category from the main list to Other. Click show or hide to either display or hide the Other features in the scene and in the Legend. For example, this can be helpful if you want to show restaurants in your scene but hide other points of interest.
    • Rename a category by selecting it and clicking the name.
  2. Click select all at the top of the list to modify all categories.

    To return to modifying an individual category, click a category or click select one at the top of the list.

  3. For Symbol, choose the symbol for the category.

    Choose from a drop-down menu for Basic Shapes or Icon Style symbols. For example, Icon Style symbols can be used to show different points in a scene, such as airports or gas stations.

  4. Make Color changes.
    • Click the color picker to see Fill, Outline, Transparency, and Line Width options.
      1. Click Fill to adjust the fill color and transparency.
      2. Click Outline to adjust the outline color, line width, and transparency.
      Note:

      Icon style symbols do not include outline options.

    • To add a color ramp to the categories, click select all. The solid color becomes a color ramp.
      1. Click a color ramp. You can invert the ramp and flip the colors.
      2. Click Solid color to return to selecting a single color for the category.
  5. For Size, change the size of the symbol by manually entering the size in pixels.

For additional configure layer possibilities, see more layer options.

3D Types (Point)

Use 3D Types when you have point data with either text or numeric attributes and want to display your symbols with real-world dimensions. You can show categories based on an attribute with different symbols, colors, and sizes. For example, you can use the 3D Types style to uniquely visualize 3D objects for different types of species of trees.

  1. Modify the 3D Types categories.

    When you open the 3D Types style, you will see categories listed based on the chosen attribute. Across the top of the list are Label, Counts, and Action headings.

    • Label—Lists the names of the most common unique categories for the chosen attribute. The remaining categories are automatically grouped into Other. Ideally, your layer should show fewer than ten categories; more than ten are difficult for users to distinguish.
    • Counts—Shows the number of features per category. By default, the categories are listed in descending order by number of features. You can customize the order in the Legend by dragging categories up or down the list.
    • Action—Lets you move categories out of Other into the main list by clicking the Move value out Move value out or Move all values out Move all values out button.
    • For Other, you can drag any category from the main list to Other. Click show or hide to either display or hide the Other features in the scene and in the Legend. For example, this can be helpful if you want to show restaurants in your scene but hide other points of interest.
    • Rename a category by selecting it and clicking the name.
  2. Click select all at the top of the list to modify all categories.

    To return to modifying an individual category, click a category or click select one at the top of the list.

  3. For Symbol, change the symbol style.
    Choose from an extensive gallery of 3D objects grouped into themes for your categories. For example, with Vegetation symbols, you can display a variety of plants and trees.
  4. For Color, change the colors to 3D objects.
    • Click the color picker and select a color and adjust the transparency.
    • To add a color ramp to all the categories, click select all. The solid color becomes a color ramp.
      • Click a color ramp. You can invert the ramp and flip the colors.
      • Click Solid color to return to selecting a single color for the category.
  5. For Size, change the size of the symbols.
    • You can enter the size manually and choose the unit for the size from the drop-down menu. As you zoom in and out, you can click the Fit symbol size to view button Fit symbol to view to adjust the symbols to be appropriately sized in the current view.
    • If an attribute is selected in All symbols, the symbols will size automatically based on the chosen attribute, and Size will be unavailable.
  6. For All symbols, adjust the size and rotation of the symbols for all categories.
    • Choose an attribute and unit to drive the size for all the categories.
    • Set the Rotation option by attribute.
      • Click the Rotation drop-down menu and choose an attribute on which to base the rotation.
      • Rotate your symbols using either the Arithmetic (Clockwise from 12) or Geographic (Counterclockwise from 3) method. If you don't want to rotate your symbols, choose <None> from the drop-down menu.

For additional configure layer possibilities, see more layer options.

Change symbols without styles

If you have a line or polygon feature layer, you can change your symbols, but you cannot apply styles. With feature layers, you can change the shape, color, and size of your symbols.

When Configure Layer opens, you will see the Symbols option below the other Configure Layer options. Original Symbols is selected by default. This displays the symbology of the layer when the scene was last saved. If it is a new scene, you will see the symbology of the layer when it was originally added to the scene. Once you've changed your symbols, explore the other Configure layer options to adjust how your layers appear in your scene.

Change 2D line symbols

  1. Click the Symbols drop-down arrow Drop-down and choose Change symbols so that Type displays 2D Line.
  2. For Size (px), enter the line size and choose a color.
  3. Set the transparency of the color by entering a percentage value in the color picker.
  4. Click Done.

Change 3D path symbols

  1. Click the Symbols drop-down arrow Drop-down and choose Change symbols so that Type displays 3D Path.
  2. For Size (meters), enter the diameter size and choose a color.
  3. Set the transparency of the color by entering a percentage value in the color picker.
  4. Click Done.

Change 2D polygon symbols

  1. Click the Symbols drop-down arrow Drop-down and choose Change symbols so that Type displays 2D Polygon.
  2. For Fill Color, change the fill color.
  3. Set the transparency of the color by entering a percentage value in the color picker.
  4. For Outline Size (px), enter the outline size and choose the outline color of the polygon.
  5. Set the transparency of the color by entering a percentage value in the color picker.
  6. Click Done.

Change 3D extrusion symbols

Modify the appearance of your polygon by extruding up or down based on a value you give it in meters.

  1. Click the Symbols drop-down arrow Drop-down and choose Change symbols so that Type displays 3D Extrusion.
  2. For Fill Color, change the fill color.
  3. Set the transparency of the color by entering a percentage value in the color picker.
  4. For Extrusion (meters), enter a positive value in meters if you want the extrusion to go up vertically or a negative value if you want it to go down.
  5. Click Done.

Additional configure layer options

Change elevation mode

  1. Click the Elevation Mode drop-down arrow Drop-down. Options appear that determine the vertical positioning of the layer and its data.
    • On the ground—Drapes the layer onto the ground.
      Note:

      The Elevation offset (meters) option, entered as a positive or negative integer, appears only when Relative to ground or Absolute height is selected as the Elevation Mode option.

    • Relative to ground—Positions the data aligned to the ground elevation. If an offset is applied, the layer is aligned to the ground and is vertically offset from the ground based on a height value entered in meters.
    • Relative to scene—Positions the data aligned on top of building scene layers and integrated mesh scene layers, depending which has a higher elevation. If the graphic is not directly above a building or any other feature, it is aligned to the terrain surface elevation. If an offset is applied, the layer is aligned to the top of the scene layer and is vertically offset from the scene layer based on a height value entered in meters.
      Note:

      If present, z-values will be ignored.

    • Absolute height—Positions the data vertically based on the feature’s geometry z-value position with the following conditions:
      • If the geometry doesn’t contain z-values, the default elevation is sea level.
      • When you apply an offset, you will see your layer displayed at {offset} meters from the z-value position or the sea level position.

Adjust transparency

You can adjust the transparency of your layers by sliding the Transparency slider to increase or decrease the transparency. The percentage is indicated above the slider.

Insert callouts

For 2D point styles, use the Callout option to improve the perception of icon locations in the 3D scene. Vertical callout lines connect point symbols to the location of the feature they are describing. For example, you can have a scene with callout lines visibly connecting police station icon symbols to the top of the police station buildings that are under the icons.

To use the Callout option, do the following:

  1. Click the Callout switch to turn callouts on and off in your layer.
  2. For the callout options, do the following:
    • For Size, choose the length of the callout lines and the height that the icons will be lifted from their original position. You can choose large or small callout lines. Also set an appropriate scale for your data: city, regional, or world scales. Scales will affect how long you can see the callout lines when zooming out.
    • For Color, you can make your callout lines either light or dark.

Apply labels

If labels are available with the layer, you will see a Labels switch. By showing labels in your scene, you can immediately convey information about the scene based on an attribute associated in the layer.

  1. Click the Labels switch to turn labels on and off in your layer.
  2. For a layer with styling available, you can configure the labels in the style options. Do any of the following:
    • For Text, click the drop-down menu to choose the attribute for labeling the symbols.
    • For Position, select the positioning of the labels around the symbol.
    • Choose small, medium, or large for the label size under Size.
    • For Color , you can make your text either light or dark.
    • For 3D point styles, click the Improve perspective switch to display labels more intuitively with labels further away having a smaller size.

Set declutter options

For the 2D Object and 2D Types styles, click the Declutter switch to remove overlapping features as you navigate the scene.

Improve perspective

For 2D point styles, click Improve perspective to turn on and off perspective scaling for screen-size point symbols. When Improve perspective is on, objects such as icons, labels, and callouts, integrate better in the 3D scene by having a smaller size the further away they are from the camera position.

Display pop-ups

Click the Pop-ups switch to activate pop-ups in your layer. Features are highlighted and display in-depth information about the features when you click on them.

Note:

Pop-ups are on by default for feature layers.

View the legend

A legend displays the meaning of the symbols used to represent features in your scene. Legends consist of 2D and 3D symbols in your scene with explanatory text. You can modify the legend by changing the visibility of layers, symbology, and the naming of the layers.

  1. Click the Legend switch to show or hide the layer in the Layers/Legend tool Layers/Legend.
  2. To view the legend, click the Layers/Legend tool Layers/Legend and click Legend.
    Note:

    Legend will hide layers that are not in the current extent.

Configure layer considerations

Style slider

When you open a style with attributes, the style slider appears. The style slider contains three components: slider, histogram, and minimum and maximum values. Based on the distribution of your data for the main attribute chosen, Scene Viewer automatically positions the slider handles, generates a histogram, and determines the maximum and minimum values. Furthermore, the legend reflects the style slider colors, sizes, and values. The following image shows the three components of the style slider and their relationship with the legend:

Style slider components

1. Maximum value

5. Count of values in an interval

2. Upper value handle

6. Average value

3. Lower value handle

7. Legend upper value

4. Minimum value

8. Legend lower value

Slider

The slider contains upper and lower handles. There is a size, color, and value associated with each handle. When you adjust the handles, you affect the visualization of the data in the scene. As you move the handles, the changes are reflected in the legend. In the following image, if you drag the upper handle to 132 and the lower handle to 70, the sizing and coloring of the symbols are changed in the scene and in the legend.

Style slider with handles moved

Histogram

The histogram displays the distribution of data for the main attribute chosen, and calculated average is the average value for that attribute. For each bar, you can hover over the interval and a Count will display the number of features with values in that interval. For example, in the first image, there are four features with wind speeds between 94 and 104 KTS, and the average speed is 73.

Minimum and maximum values

The minimum and maximum values determine the minimum and maximum bounds of the data distribution. When you change these values, you affect the appearance of the slider and the size of the intervals in the histogram. However, it does not change the data distribution, and the scene visualization and legend stay the same also. Adjusting the minimum and maximum values can be useful when data is at one end of the slider, and you want smaller increments of change in the symbols when adjusting the handles.

Note:

When you move the handles or adjust the minimum and maximum values, data is not hidden or filtered in any way, but it does change the visualizations.