Syntax
- scaleUV(uvSet, uFactor, vFactor)
Parameters
- uvSet—floatNumber of texture coordinates set (integer number in [0,9]). The numbering corresponds to the texture layers of the material attribute, see also Texturing: Essential knowledge.
- uFactor—float A factor to multiply all texture coordinates in u-direction.
- vFactor—float A factor to multiply all texture coordinates in v-direction.
Description
The scaleUV operation scales the corresponding texture layer by multiplying each of its texture coordinates with uFactor and vFactor.