In ArcGIS Drone2Map, the graphics engine limits drawing based on the abilities of your graphics processing unit (GPU). Sometimes, if these limits are exceeded, a scene will draw incompletely. You may also notice degraded drawing performance, such as low frame rates or "stuttering" of the view, when the current view is consuming resources close to the limit. When you exceed the GPU resources, you will see a warning message that states, GPU resources exceeded. Consider closing some views or modifying layer settings to reduce the amount of data being displayed.
To restore full drawing of the map, or to restore your drawing performance, you can modify the scene to reduce the load on your GPU.
Reduce the load on the GPU
You can try the actions listed here to reduce the load on the GPU and restore your drawing performance.
- You can lower the Rendering quality setting on the Display tab on the Options dialog box. Lowering this setting reduces the detail of elevation and reduces the resolution of textures in multipatch features to lower the demands on the GPU.
- If your content can be draped on the surface rather than drawing independently, consider moving layers from the 3D Layers group to the 2D Layers group. This will reduce the volume of 3D geometries that are drawing in your scene, thus reducing the load on the GPU.
- You can reduce the distance visibility limit for one or more layers in your scene. You can do this on the General tab of the Layer Properties dialog box. Change the Out Beyond parameter to a shorter distance.
- Make sure the Optimize performance by compressing textures option (on the Display tab of the Layer Properties) is checked.
- If your layer contains symbols such as simple icons, which do not take advantage of alpha transparency, check the Optimize partially transparent symbols option (on the Display tab of the Layer Properties).