You can customize the default navigation experience for maps and scenes in Drone2Map.
Navigation settings
The navigation settings control how you orient the view, identify features, and navigate and manage the extent. You can customize options for working with reports by clicking the Project tab and selecting Settings. On the Settings dialog box, on the Navigation tab, you can set the following options:
- Mouse wheel roll forward—Zoom in and out on a view. By default, Zooms in is selected. With this option, when you rotate the wheel button forward, you zoom in on the view. Select Zooms out to reverse this behavior.
- Transition time—Control the amount of time the application takes to move from one area to another. By default, this option is set to zero (0) seconds. You can increase the transition time to slow the navigation between locations.
- Enable panning gestures—Enable navigation assistance when panning maps, scenes, and layout views. When you click and release the mouse, the application assists in navigating toward the direction the mouse was released, such as a push or pull to glide in that direction. This option is checked by default. If you uncheck this option, no assistance is provided.
- Follow terrain during roam—Specific to 3D navigation, maintain your position above ground, so it stays fixed even as you move forward, backward, uphill, or downhill. The view avoids bumping into or going through hills and can be useful when using roam near street-level navigation in hilly cities. When this option is checked, the wheel button can still be used for zooming in and out and changing the camera's altitude. This option is not checked by default.
- Show distance to cursor—Specific to 3D navigation, display the straight-line distance from your view position to a location in the view, such as a mountaintop or corner of a building. The value displays on the status bar at the bottom of the view, next to the coordinate display units. This option is not checked by default.
- On-screen navigator:
- Show Navigator when opening 2D views—By default, no navigator control shows when a new 2D map view is opened. You can configure 2D maps to always open showing the navigator using Heading or Full Control mode.
- Show Navigator when opening 3D views—By default, the navigator control shows in Heading mode, allowing you to always know where north is and click to reset the view to north. Click and drag the outer ring to pan around the scene. Optionally, configure 3D views to always open with the navigator maximized for full control or no navigator at all.
- Default Navigator size—Adjust the initial size of the navigator as it will appear each time in a view.
Navigate in 2D and 3D maps
When you view data in a 2D map and 3D map, you zoom in and out, move around, and in the case of a 3D map, move up and down, and even stay in one spot and look around. Use navigation tools, including the Explore tool, the on-screen navigator, and the Go To XY tool, to help you do all of these. Each section below describes how and when to use each of the navigation tools, commands, and methods.
Explore tool
The default tool for maps and scenes is the Explore tool. Use it to orient map or scene, as well as to identify features.
Use mouse buttons to identify feature attributes through a pop-up, and pan, zoom in and out, and rotate or tilt content if you're working in 3D. You can access other navigation methods, such as zooming to the full extent of the data or adjusting the view to point north, using commands or keyboard shortcuts.

On-screen navigator
The on-screen navigator exposes many camera navigation commands with a single control in the lower corner of a view. The explicit camera controls are useful for navigating through challenging GIS content, particularly 3D scenes that are underground and in buildings, or that contain lidar. The control is suitable for touch screen interaction. It can rotate around a target point, making it well suited for feature inspection and 3D editing. As a passive element in the view, the navigator always indicates north. The images below show the navigator in a minimized state for heading only, compared to the full control state for 2D and 3D views.



To display or hide the navigator in a view, on the View tab, in the Navigation group, click the Navigator button. To resize the navigator, drag the resize handle at the top of the control.
In its smaller display mode for heading, the navigator displays a north indicator. You can pan around a map or scene by clicking and dragging the outer ring. A partially transparent arrow indicates the pan direction and velocity. Click the north arrow to reset the camera to face north again.
In its maximized display mode, the navigator exposes additional camera navigation capabilities. In 2D, this includes rotating the view; zooming in and out; and turning to face east, west, or south. In 3D, this includes rotating the view direction (only), pivoting around the target point in all three axes, zooming in and out on the target point, moving the camera up and down, and looking around from the current camera position.
By default, the navigator is hidden in 2D views and shown in its heading state in 3D views. Click the Project tab, click the Settings tab, and on the Settings dialog box, under the Application heading, click the Navigation tab, and expand the On Screen Navigator heading to configure these options.
Common navigation commands
On the Map tab, in the Navigate group, there are many commonly used navigation tools. Click the dialog box launcher button to change the default navigation behavior in maps and scenes.
Navigation command | Description |
---|---|
Explore | A multifunctional tool for navigation and feature identification. This is the default tool when you open a new or existing project. Left, right, and wheel mouse buttons all have built-in capabilities as follows:
|
Previous Extent | Move the view back to the previous extent if it exists. |
Next Extent | Move the view forward to the next extent if it exists. |
Zoom To Selection | The view centers and zooms in on the extent of the selected set of features. |
Full Extent | The view zooms to the full extent of the data in the map. |
Pause and refresh drawing
2D and 3D maps have two buttons at the bottom of the display to help with interactive performance: Pause Drawing and Refresh. When a map contains a large amount of data, it can take time to load the contents into memory and draw them. When a map is actively drawing data, the Refresh button begins to spin. Click Refresh to cancel the drawing; any features that are already drawn will remain, but no additional features will be added to the map.
Alternatively, the Pause Drawing button can be used to temporarily stop the drawing of 2D and 3D maps. When this button is clicked, the word Paused appears across the top of the view and suspends loading any additional data until it is turned off. All navigation and editing functionality is available during this time. This allows you to make changes to the map's content without causing a redraw of the map. If you turn off the visibility of a layer, or add a new layer to the map, it will not display until you exit the pause drawing state.
In layout views, the pause drawing state only applies to map frames. It does not affect other dynamic elements, such as north arrows or scale bars.
Keyboard shortcuts for navigation
Keyboard shortcuts for navigation provide fingertip access to many functions, minimizing the need to change tools. This allows you to adjust the experience without the mouse leaving the view or the task. Some shortcuts are only relevant in a 3D map, and these are distinguished below.
Shortcut keys to enhance the Explore tool
One of the primary tools for interacting with the view is the Explore tool . The shortcut keys described below are assigned to work specifically in conjunction with the Explore tool only. Press the key to perform the action and release it when you're finished. Shortcuts such as P and N are a one-time press to automatically adjust the view. This is different from rotating the camera and zooming, which are actions that require you to press the keys while using the Explore tool to update the view.
The following image shows some of the shortcut keys:

The following table lists the shortcut keys:
Keyboard shortcut | Action | Description |
---|---|---|
P | In a 3D scene, look straight down (perpendicular). | Press the key once and the view automatically shifts so it is looking straight down on top of the data. |
N | Adjust the view to point north. | If you rotated the view, this resets the orientation to face north. |
Shift+drag | Zoom in by drawing a rectangle. | |
Shift+click | Center and zoom in to the pointer location. | |
Ctrl+click | Center the view to look at the pointer location. | In 2D, this centers the view. In 3D, the camera turns to center and looks at the location. |
W | In a 3D scene, tilt the camera up. | This is like tilting the camera from a fixed point. |
S | In a 3D scene, tilt the camera down. | This is like tilting the camera from a fixed point. |
A | Rotate the camera counterclockwise. | This behavior is a camera tilt or rotation. |
D | Rotate the camera clockwise. | This behavior is a camera tilt or rotation. |
Keyboard shortcuts to access navigation regardless of the active tool
The keyboard shortcuts described below are always available, regardless of the active tool. Whether you are navigating and want to return to a previous extent or are performing a selection, edit, or measure task and need to modify the perspective, use these shortcuts for fingertip access to navigation.
The following image shows some of the shortcut keys:

The following table lists the shortcut keys:
Keyboard shortcut | Action | 2D | 3D | Description |
---|---|---|---|---|
Insert | Zoom to full extent. | Yes | Yes | Zoom to the full extent of the layers in the map or scene. |
Hyphen (-) | Zoom out. Alternatively, use the minus sign (-) on the numeric keypad. | Yes | Yes | Incrementally zoom out. |
Equal sign (=) | Zoom in. Alternatively, use the plus sign (+) on the numeric keypad. | Yes | Yes | Incrementally zoom in. |
Ctrl+Alt+S | Activate the Select tool. | Yes | Yes | Activates the Select tool at the mouse pointer. |
Ctrl+Alt+C | Activate the Explore tool. | Yes | Yes | Activates the Explore tool at the mouse pointer. |
C | Override the active tool with the Explore tool. | Yes | Yes | Press and hold C to use the Explore tool when you are in the middle of another task using another tool.
Press C+Shift or C+Ctrl while using another tool to center and zoom in, or center, respectively. |
Alt + click one or more layers in the Contents pane | Zoom to the layer's extent. | Yes | Yes | Zoom to the extent of the data for a layer or set of selected layers from the Contents pane. |
Z | Zoom continuously. | Yes | Yes | Press the Z key while dragging the left mouse button to change the active tool to continuous zoom in or zoom out mode. |
X+click | Zoom out incrementally. | Yes | Yes | Click to zoom out incrementally away from the data. |
V+drag | Rotate. | Yes | Yes | Rotate around a pivot point where you click on the view. |
V + arrow keys | Rotate around the center of the view. | Yes | Yes | Press V with the Up arrow, Down arrow, Left arrow, or Right arrow keys to rotate around the center of the view. |
O | Orient the view north. | Yes | Yes | In a 3D scene, in addition to orienting north, the view will also pivot to look straight down. |
B+drag | Look around a 3D scene. | No | Yes | In a 3D scene, click and drag while pressing B to turn the camera and look around from the place where you click. |
B + arrow keys | Look around from the current position. | Yes | Yes | In a 2D scene, press B while pressing the Up arrow , Down arrow, Left arrow, or Right arrow keys to move the view left, right, up, or down. In a 3D scene, press B while pressing the Up arrow, Down arrow, Left arrow, or Right arrow keys to manipulate the camera to look around the current location. |
Comma | Go back to the previous extent. | Yes | Yes | Go back to the previous extent, if it exists. |
Period | Go forward to the next extent. | Yes | Yes | Go forward to the next extent, if it exists. |
Q | Roam. | Yes | Yes | Press Q while moving the pointer. In 2D, the view is panned in the direction indicated. The farther the pointer is from the center of the view, the faster panning occurs. In 3D, the camera's attitude and altitude are maintained as the view is panned in the direction indicated by the pointer away from the center of the view. |
Q+Shift | Decrease the roam speed. | Yes | Yes | While pressing Q to roam, press Shift at the same time to slow down the roam speed. |
Q+Ctrl | Increase the roam speed. | Yes | Yes | While pressing Q to roam, press Ctrl at the same time to speed up the roam speed. |
Arrow keys | Move the view left, right, up, or down. | Yes | Yes | Use the arrow keys to move the camera up, down, left, or right. In 2D, this is like panning the view in increments. You can repeatedly press the arrow key you need for fine-tuned panning adjustments, or press and hold the key to keep moving in one particular direction. |
U | Move up, higher from the view. | Yes | Yes | In 2D, this is the same as continuous zoom out. In 3D, press U to lift the camera up vertically. |
J | Move down, closer to the view. | Yes | Yes | In 2D, this is the same as continuous zoom in. In 3D, press J to move the camera down vertically. |
Page Up | Jump one screen size up. | Yes | Yes | In 2D, pan jumps forward one screen width. In 3D, the camera jumps forward one screen width while maintaining camera angle and altitude. |
Page Down | Jump one screen size down. | Yes | Yes | In 2D, pan jumps one screen down. In 3D, the camera jumps down one screen width while maintaining camera angle and altitude. |
Home | Jump one screen size to the left. | Yes | Yes | The view jumps to the left one screen size. In 3D, the camera jumps left one screen width while maintaining camera angle and altitude. |
End | Jump one screen size to the right. | Yes | Yes | The view jumps to the right one screen size. In 3D, the camera jumps right one screen width while maintaining camera angle and altitude. |
Esc | Cancel map drawing. | Yes | Yes | |
F5 | Refresh the active view. | Yes | Yes | |
Ctrl+F5 | Clear the cache and refresh the active view. | Yes | Yes |
Go to XY
Sometimes you are given an input location and need to navigate directly to it. You can type x,y coordinates in the Go To XY tool and navigate immediately. A list of supported units also allows you to change the coordinate format being used on the fly.
To access the Go to XY tool, right-click anywhere in a 2D or 3D map and click Go to XY to open the on-screen overlay.
The Go To XY tool has the following features:
- Input coordinates by typing directly or pasting from another source.
- Coordinates can be entered in either the native units of the map's projection or in predefined unit formats.
- Visually identify the location by clicking Flash.
- Navigate to the location by clicking Pan.
- A recent history list is maintained to return the last five coordinates you entered for the current session.
- A movable, on-screen overlay is displayed that opens the first time in the bottom center of the view.
- Overlay can be minimized to take up less on-screen space when not in use, but don't completely remove it from the display.
Guidelines for specifying coordinates with the Go To XY tool
You can specify the location as a longitude-latitude coordinate pair, a Military Grid Reference System grid location, a Universal Transverse Mercator coordinate, or a U.S. National Grid location. Click the Units button to choose the units to use for coordinates.
Keep the following in mind when specifying coordinates:
- Remember that x is longitude (East/West), and y is latitude (North/South), which is the same order that coordinates are listed on the status bar. Spherical coordinates aren't always specified in this order, so ensure that you enter longitude first on this dialog box. For example, if someone asks you to plot 17.1325, -60.666 on the map, ask them if these coordinates are in longitude-latitude or latitude-longitude order. The only way to tell the order from the coordinates themselves is if they contain E, W, N, S characters to signify the hemisphere.
- When you're using decimal degrees (DD), degrees decimal minutes (DM), or degrees minutes seconds (DMS), coordinates can be entered using the minus sign before the numeric value to signify the western or southern quadrants or using E, W, N, S characters before or after the numeric values.
- Values in DM and DMS coordinates can be separated with spaces or the °, ', and " special characters (such as when you paste coordinates that you copied from other dialog boxes or applications that use those characters).
- When a new unit format is chosen, coordinates in the recent history list are converted to match the new format.