You can adjust the display and appearance of scene layers, including visibility range limits, display effects, symbology, and visualization options for face culling and lighting on the Integrated Mesh Layer tab. Select a scene layer in the Contents pane to access the Integrated Mesh Layer tab.
Use the In Beyond and Out Beyond settings to limit the visibility of a layer to be between specific scales. Choose one of the preset options on the drop-down menu or type a scale in the text box. Use the Clear Limits button to remove the visibility settings.
Use the Transparency slider to reduce the opacity of the selected raster. Doing so will make the underlying raster visible. The selected raster must be the uppermost layer that is enabled in the Contents pane for you to visualize the transparency.
The following Compare options allow you to compare two overlapping rasters.
- Swipe tool —Peel back the raster on top, revealing the raster that's under it. To deactivate Swipe, on the Home tab, click the Explore button .
- Flicker button —Turn the selected layer's visibility off and on continuously. The number of milliseconds defines the flicker rate. Flicker can be used regardless of the active tool. It stays on until you turn it off, switch to another view, or pick a different layer. Flicker is useful for detecting change in imagery layers, data quality comparison, or other analysis in which you want to see the difference between layers.
The Faces group is enabled only when you work with layers in a 3D map. It includes face culling and lighting properties.
Face Culling allows you to see through the front, back, or both faces of 3D objects, depending on which side of the objects you are viewing. Lighting alters shadows by defining how each face reflects light to help 3D objects appear more realistic. Lighting options are only available for layers whose data source is a multipatch feature class or point feature classes using 3D model marker symbol layers in their symbols.