Syntax
- normalizeUV(uvSet, normalizeMode, normalizeType)
Parameters
- uvSet—floatNumber of texture coordinates set (integer number in [0,9]). The numbering corresponds to the texture layers of the material attribute, see also Texturing: Essential knowledge.
- normalizeMode—selector{ uv | uvUniform | u | v }
- normalizeType—selector{ separatePerFace | collectiveAllFaces }
Description
The normalizeUV operation normalizes the texture coordinates of the given uvSet parameter. Depending on the mode, the texture coordinates are normalized to the [0, 1] range.