normalizeUV operation

Syntax

  • normalizeUV(uvSet, normalizeMode, normalizeType)

Parameters

  1. uvSetfloat
    Number of texture coordinates set (integer number in [0,9]). The numbering corresponds to the texture layers of the material attribute, see also Texturing: Essential knowledge.
  2. normalizeModeselector
    { uv | uvUniform | u | v }
  3. normalizeTypeselector
    { separatePerFace | collectiveAllFaces }

Description

The normalizeUV operation normalizes the texture coordinates of the given uvSet parameter. Depending on the mode, the texture coordinates are normalized to the [0, 1] range.

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