Autodesk FBX is a proprietary 3D geometry exchange format with a freely available SDK. It has gained popularity as the main exchange format for the Unreal and Unity game engines and related AR/VR applications. It currently lacks modern material support (for example, PBR) and metadata transport. For use cases in which AV/VR applications are not relevant, import using glTF instead.
Import options
For FBX import, the following options are available:
Option | Description |
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File | Click Browse to open a file dialog box and select an .obj file to import. |
Import as static model | When checked, the file will be imported as is and will not be modifiable by CGA rules. Otherwise, start shapes will be created from the provided (if available, textured) polygons, ready to be used with CGA rules. |
Align to terrain | When checked, the geometry will be automatically aligned to the terrain. |
Scale | Scale is the size factor applied to the imported object. |
Offset | Offset adds the specified offset to the imported object.
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