rotate operation

Syntax

  • rotate(mode, coordSystem, xAngle, yAngle, zAngle)

Parameters

  1. modeselector
    { abs | rel }—Absolute or relative mode. Absolute means the angles are set to the given value, relative means the angles are added.
  2. coordSystemselector
    { scope | pivot | object | world }—Name of the coordinate system in which the following angles are given.
  3. xAnglefloat
    Angles in degrees to rotate about the x-axis.
  4. yAnglefloat
    Angles in degrees to rotate about the y-axis.
  5. zAnglefloat
    Angles in degrees to rotate about the z-axis.

Description

The rotate operation rotates the scope around the scope origin. The angles can be defined in any coordinate system, and the rotation can either be absolute (= set the angles) or relative (= add the angles). This operation manipulates the scope orientation (scope.r attribute).

Related

Examples

Set scope orientation to world coordinate system angles

Using the absolute mode, the scope orientation can be set to an orientation relative to the world origin.

Init-->
   extrude(10)
   t('0.2, 0, '0.3)
   s('0.5, '1, '0.5)
   rotate(abs, world, 0, 90, 0)
Scope set to world origin

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