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Scene Viewer requirements

You can use Scene Viewer and scene-based apps in desktop web browsers that support WebGL, a web technology standard for rendering 3D graphics. In addition, your hardware must have a graphics card installed that supports WebGL. Make sure your graphics card has the latest drivers installed and has at least 512 MB of video memory. For best performance, it is recommended that you use the latest versions of Chrome or Firefox and that your graphics card have 1 GB or more of video memory. Scene Viewer is not supported on mobile devices.

Browser requirements

Scene Viewer and scene-based apps require a desktop web browser that supports WebGL. The latest versions of the most common desktop browsers have WebGL built in. To test if your browser has WebGL enabled, open get.webgl.org. To troubleshoot WebGL-related issues, visit WebGL troubleshooting. Make sure you keep your browser up-to-date as WebGL is an evolving technology and each browser version brings improvements that Scene Viewer relies on for optimal performance.

Scene Viewer and scene-based apps support the following web browsers:

  • Chrome
  • Firefox
  • Internet Explorer 11*
  • Edge*
  • Safari 9 and later*

*The WebGL implementation of this browser is not optimized for memory-intensive applications and it might not work reliably when opening certain scenes.

Tip:

Adjust the performance-quality settings in your browser to optimize performance or quality in your scene.

Internet Explorer 11

When using Internet Explorer 11 (IE 11), make sure to update your browser to the latest version. Scene Viewer is only supported in IE 11 with WebGL 0.94 version. Earlier WebGL versions are outdated and do not work with Scene Viewer or scene-based apps. You can check your WebGL version by visiting www.webglreport.com.

Note:

There is a known memory issue when using IE 11 with Scene Viewer and scene-based apps. If you experience performance issues, close your browser and reopen it. Reloading the page or opening a new tab will not clear the memory. You must close and reopen your browser.

Additional WebGL requirements

In addition to basic WebGL support, Scene Viewer and scene-based apps have the following requirements for WebGL:

  • High precision fragment shaders
  • Vertex shader samplers
  • Uint vertex indices (OES_element_index_uint extension)

You can check these requirements at www.webglreport.com.

Hardware requirements

Your computer hardware needs to have a minimum of 2 GB system memory and a video graphics card that supports WebGL. It is recommended that you have at least 4 GB of system memory.

Your hardware should have a nonmobile graphics card with at least 512 MB of video memory. For the best performance, it is recommended that you have a graphics card with at least 1 GB of video memory, especially for working with larger or more memory-intensive scenes. Nonmobile versions of graphics cards typically have better performance than mobile graphics cards (denoted with m or mobile). For more detailed information about WebGL requirements, visit WebGL troubleshooting.

Graphics cards

Your graphics card needs to have at least 1 GB of RAM and support the OpenGL 3.0 (Shader Model 4.0) with the following specs:

  • AMD/ATI: Radeon 4xxx or higher
  • NVIDIA: GeForce 2xx or higher, Quadro FX 3800 or higher
  • Intel: HD 4000 or higher
Note:

Some systems can automatically switch between integrated graphics and dedicated graphics cards to render 3D graphics. Scene Viewer and scene-based apps work best with a dedicated graphics card; therefore, in your graphics card driver settings, make sure the per-application settings for your web browser are set to the dedicated graphics card. If this is not set, some point symbols and labels may not display correctly.