The texture layer is a special map layer that adds an image as a flat map to a scene.
Create a texture layer
A texture layer can be created in the following ways:
- Import a texture layer by clicking File > Import > Texture Import in the main menu.
 - Click Layer > New Map Layer > Texture in the main menu.
 
The Texture dialog box appears.
Texture layer options
You can modify the following options on the Texture dialog box:
Texture File  | Choose an image from your workspace. When a georeferenced image is selected, bounds are set automatically.  | 
Bounds Dimensions  | The Width and Height of the resulting texture in meters. When a georeferenced image is selected, this value is set automatically.  | 
Bounds Location  | The location of the resulting texture in meters. When a georeferenced image is selected, this value is set automatically. Note:The button right of Location can be used to change the reference point of the texture's position.  | 
Texture layer in a CityEngine scene
The new texture is added as a new layer in the Scene Editor. If the texture is not visible in the Viewport, right-click the texture layer and choose Frame Layer.
Note:
All map layers, such as texture layers, aren't available for selection in the Viewport directly. Select texture layers through the Scene Editor.

Inspector options
You can select a texture layer in the Scene Editor to change the following parameters in the Inspector:
Name  | Layer name  | 
Visibility  | Layer visibility  | 
Locked  | Lock terrain layer  | 
Transparency  | Layer transparency  | 
Color  | Color value multiplied onto a layer  | 
Wireframe  | Wireframe enabled or disabled  | 
Dimensions  | Extent of layer  | 
Location  | Location of layer  | 
Elevation Offset  | Elevation offset applied to a layer. This value is also available as a built-in function in the Layer Attributes code.  | 
Heightmap File  | Heightmap file location  | 
Resolution  | The number of terrain mesh vertices in u and V direction.  | 
Apply Alignments  | If enabled, the built-in function elevationDelta in the Layer Attributes code returns the elevation deltas resulting from the terrain alignment tool. If disabled, the function returns 0.  | 
Heightmap Sampling  | Bilinear and Nearest Neighbor (hard edges) determine the smoothness of the image.  | 
Minimum / Maximum Height  | 
  | 
Layer Attributes  | Has no effect on the rendered texture.  | 
Basemap
Select the image you want active as your basemap. Click the blank active image to add another basemap.
