What's new in CityEngine 2019.0

 

Interactive edit & design tools improvements

In this release, we highly improved the interactive edit and design tools. They feel much snappier and more responsive due to numerous performance improvements. Also, we enhanced the arc drawing capabilities and the general UX when creating polygons on terrain. And, due to popular demand, we introduced a Subtract boolean tool for 2D shapes.

 

New CGA operations for urban design

In CityEngine 2019.0, we added several new operations to its procedural modeling language CGA, which is used to encode architectural styles. Highlights include the rectify operation which can be used to clean up inaccurate building footprints, the setbackPerEdge operation which allows control of the setback distance individually on each edge of a polygon, and the setbackToArea operation which enables a better encoding of urban design practices, such as optimizing area capacities.

 

Integration with ArcGIS Urban (beta)

With this release, we're excited to announce CityEngine’s integration and data exchange with ArcGIS Urban beta. ArcGIS Urban is Esri's upcoming web-based urban planning platform for (1) visualizing master plans, (2) monitoring development projects across the city, (3) managing zoning codes and overlays, (4) and engaging with citizens. Learn more about ArcGIS Urban by watching this video.

 

New: glTF import and export

glTF is an open standard format for 3D models developed by the Khronos Group. The format is highly efficient and has been adopted by the GIS and 3D industry across the world. With CityEngine 2019.0, we introduce import and export functionality for glTF 2.0 which also supports physically based materials. A collection of glTF 2.0 models can be found on Sketchfab.

 

Better export to Unreal Studio (beta)

The Unreal Engine exporter (“Datasmith” format) of CityEngine now supports Unreal Studio 4.22, the latest version of the acclaimed tool for real-time rendering in architecture and design. We significantly improved the exporter to make it easier to bring the vast and rich CityEngine scenes into Unreal Studio. Highlights include support of (1) native Unreal landscapes for terrain elevation data, (2) physically based Unreal materials, and (3) workflows that require metadata on meshes.

 

CityEngine VR Experience now also for Oculus Rift

The CityEngine VR Experience is a tabletop virtual reality application for urban planning. It allows planners, designers, city officials, and citizens to immerse themselves in a CityEngine scene, and view, discuss, or modify possible development scenarios in ways that were not possible on regular computer screens or with physical models up until now. Besides many new features, usability improvements, and extensive new documentation, we added support for Oculus Rift headsets. Learn how to build your own CityEngine VR Experience.

 

Palladio, a CityEngine plugin for Houdini

Palladio started as a side project from an enthusiastic CityEngine developer who teamed up with a talented CityEngine artist to build a unique procedural modeling plugin for SideFX Houdini. By using Palladio, 3D environment artists do not have to leave their familiar Houdini toolset anymore to make use of the generative modeling power of CityEngine. With this release, we made Palladio easier to install, simpler to use, and more stable to work with. You can download Palladio here (available for Linux and Windows).

 

...and many more enhancements and fixes

Be sure to watch this video to see highlights of all of our cool new features!

You can find further news and details in the 2019.0 release notes. Visit My Esri to upgrade to CityEngine 2019.0. New to CityEngine? Try it now with a fully functional free trial version.