Encodes geometry into the Datasmith (5.1.0) format.
@example:
lots = ce.getObjectsFrom(ce.scene, ce.withName("'Lots'"))
exportSettings = UnrealExportModelSettings()
exportSettings.setOutputPath(ce.toFSPath("data/batchExportTests/"))
exportSettings.setBaseName("Lots")
ce.export(lots, exportSettings)
Methods defined here:
getBaseName
getBaseName(self):
Gets BaseName field. Sets the name of the written udatasmith file.
@return: Value of BaseName field. [str]
getExportGeometry
getExportGeometry(self):
Gets ExportGeometry field. Choose what geometry is exported. 'Models with Shape Fallback' writes the Start Shape if the Model generation fails. 'Models' skips to the next export item if the Model generation fails. 'Shapes' always writes the Start Shape and disregards the Model generation.
@return: Value of ExportGeometry field. ["MODEL_GEOMETRY_FALLBACK", "MODEL_GEOMETRY", "SHAPE_GEOMETRY"] [str]
getExportLod
getExportLod(self):
Gets ExportLod field. Export level of details (LOD) based on an attribute with an @Enum annotation specifying the different LODs.
@return: Value of ExportLod field. [True/False]
getExportLog
getExportLog(self):
Returns a dictionary containing details of the export.
@return: A dictionary containing details about the finished export.
getGlobalOffset
getGlobalOffset(self):
Gets GlobalOffset field.
@return: Value of GlobalOffset field. [sequence of float]
getInstancing
getInstancing(self):
Gets Instancing field. Options on how to handle instances.
@return: Value of Instancing field. ["disabled", "useInstancing", "instancingHISM"] [str]
getLODAttribute
getLODAttribute(self):
Gets LODAttribute field. The name of the CGA attribute (needs to have an @Enum annotation) which specifies the LOD. Note that if multiple CGA files define the same LOD attribute they all need to have an @Enum annotation with the same number of parameters (LODs).
@return: Value of LODAttribute field. [str]
getLODOrder
getLODOrder(self):
Gets LODOrder field. Semantic order of the LODs from the "LOD Attribute" enum Annotation. Ascending meaning the lowest level of detail (the one with the least detail) first, e.g. @Enum("low", "medium", "high"). And Descending the highest level of detail (the one of the most detail) first. e.g. @Enum("high", "medium", "low").
@return: Value of LODOrder field. ["ASCENDING", "DESCENDING"] [str]
getMeshMerging
getMeshMerging(self):
Gets MeshMerging field. Options to merge meshes.
@return: Value of MeshMerging field. ["perInitialShape", "perInitialShapeByMaterial", "globally", "globallyByMaterial"] [str]
getMetadata
getMetadata(self):
Gets Metadata field. Export metadata for all initial shapes. This is only possible if Mesh Merging is set to Per Initial Shape and Instancing is Disabled.
@return: Value of Metadata field. ["none", "attributes", "reports", "all"] [str]
getOutputPath
getOutputPath(self):
Gets OutputPath field. Output directory for all exported files.
@return: Value of OutputPath field. [str]
getScript
getScript(self):
Gets Script field. Python script to use for export callbacks.
@return: Value of Script field. [str]
getSimplifyTerrainMeshes
getSimplifyTerrainMeshes(self):
Gets SimplifyTerrainMeshes field. Perform geometry simplification on terrains.
@return: Value of SimplifyTerrainMeshes field. [True/False]
getTerrainLayers
getTerrainLayers(self):
Gets TerrainLayers field. Choose how terrain layers are exported.
@return: Value of TerrainLayers field. ["TERRAIN_ALL_VISIBLE", "TERRAIN_ALL_SELECTED", "TERRAIN_ALL", "TERRAIN_NONE"] [str]
getTerrainMeshResolution
getTerrainMeshResolution(self):
Gets TerrainMeshResolution field. Resolution of the generated terrain mesh. In the Python API this is an integer list [x-Resolution, y-Resolution]. A Python integer value of -1 will be replaced with the highest resolution of the selected terrains but limited at 1024.
@return: Value of TerrainMeshResolution field. [sequence of int]
getTwinmotionCompatible
getTwinmotionCompatible(self):
Gets TwinmotionCompatible field. Exports the scene with Twinmotion compatible settings.
@return: Value of TwinmotionCompatible field. [True/False]
getUseTextureAtlas
getUseTextureAtlas(self):
Gets UseTextureAtlas field. Creates texture atlases which combine a set of textures into one, thus reducing the number of textures and materials.
@return: Value of UseTextureAtlas field. [True/False]
getUseUnrealBaseMaterials
getUseUnrealBaseMaterials(self):
Gets UseUnrealBaseMaterials field. Use the predefined Unreal Engine Base Materials as parent material for all exported materials.
@return: Value of UseUnrealBaseMaterials field. [True/False]
getWriteLog
getWriteLog(self):
Gets WriteLog field. Write log file with statistics about this export session.
@return: Value of WriteLog field. [True/False]
load
load(self, name):
Load the named settings from the current scene file.
@param name: The name of the settings to load. [str]
@return: result. [UnrealExportModelSettings]
save
save(self, name):
Save the named settings to the current scene file.
@param name: The name of the settings to save. [str]
setBaseName
setBaseName(self, stringValue):
Sets BaseName field. Sets the name of the written udatasmith file.
@param stringValue: the new value. [str]
setExportGeometry
setExportGeometry(self, enumValue):
Sets ExportGeometry field. Choose what geometry is exported. 'Models with Shape Fallback' writes the Start Shape if the Model generation fails. 'Models' skips to the next export item if the Model generation fails. 'Shapes' always writes the Start Shape and disregards the Model generation.
@param enumValue: the new value ["MODEL_GEOMETRY_FALLBACK", "MODEL_GEOMETRY", "SHAPE_GEOMETRY"]. [str]
setExportLod
setExportLod(self, booleanValue):
Sets ExportLod field. Export level of details (LOD) based on an attribute with an @Enum annotation specifying the different LODs.
@param booleanValue: the new value. [True/False]
@example:
exportSettings = UnrealExportModelSettings()
exportSettings.setOutputPath(ce.toFSPath("data/batchExportTests/"))
exportSettings.setBaseName("Lods")
exportSettings.setInstancing(UnrealExportModelSettings.DISABLED);
exportSettings.setExportLod(True)
exportSettings.setLODAttribute("LoD")
exportSettings.setLODOrder(UnrealExportModelSettings.ASCENDING)
ce.export(ce.scene, exportSettings)
setGlobalOffset
setGlobalOffset(self, floatArrayValue):
Sets GlobalOffset field.
@param floatArrayValue: the new value. [sequence of float]
setInstancing
setInstancing(self, stringValue):
Sets Instancing field. Options on how to handle instances.
@param stringValue: the new value ["disabled", "useInstancing", "instancingHISM"]. [str]
setLODAttribute
setLODAttribute(self, stringValue):
Sets LODAttribute field. The name of the CGA attribute (needs to have an @Enum annotation) which specifies the LOD. Note that if multiple CGA files define the same LOD attribute they all need to have an @Enum annotation with the same number of parameters (LODs).
@param stringValue: the new value. [str]
@example:
exportSettings = UnrealExportModelSettings()
exportSettings.setOutputPath(ce.toFSPath("data/batchExportTests/"))
exportSettings.setBaseName("Lods")
exportSettings.setInstancing(UnrealExportModelSettings.DISABLED);
exportSettings.setExportLod(True)
exportSettings.setLODAttribute("LoD")
exportSettings.setLODOrder(UnrealExportModelSettings.ASCENDING)
ce.export(ce.scene, exportSettings)
setLODOrder
setLODOrder(self, enumValue):
Sets LODOrder field. Semantic order of the LODs from the "LOD Attribute" enum Annotation. Ascending meaning the lowest level of detail (the one with the least detail) first, e.g. @Enum("low", "medium", "high"). And Descending the highest level of detail (the one of the most detail) first. e.g. @Enum("high", "medium", "low").
@param enumValue: the new value ["ASCENDING", "DESCENDING"]. [str]
@example:
exportSettings = UnrealExportModelSettings()
exportSettings.setOutputPath(ce.toFSPath("data/batchExportTests/"))
exportSettings.setBaseName("Lods")
exportSettings.setInstancing(UnrealExportModelSettings.DISABLED);
exportSettings.setExportLod(True)
exportSettings.setLODAttribute("LoD")
exportSettings.setLODOrder(UnrealExportModelSettings.ASCENDING)
ce.export(ce.scene, exportSettings)
setMeshMerging
setMeshMerging(self, stringValue):
Sets MeshMerging field. Options to merge meshes.
@param stringValue: the new value ["perInitialShape", "perInitialShapeByMaterial", "globally", "globallyByMaterial"]. [str]
setMetadata
setMetadata(self, stringValue):
Sets Metadata field. Export metadata for all initial shapes. This is only possible if Mesh Merging is set to Per Initial Shape and Instancing is Disabled.
@param stringValue: the new value ["none", "attributes", "reports", "all"]. [str]
setOutputPath
setOutputPath(self, stringValue):
Sets OutputPath field. Output directory for all exported files.
@param stringValue: the new value. [str]
setScript
setScript(self, stringValue):
Sets Script field. Python script to use for export callbacks.
@param stringValue: the new value. [str]
setSimplifyTerrainMeshes
setSimplifyTerrainMeshes(self, booleanValue):
Sets SimplifyTerrainMeshes field. Perform geometry simplification on terrains.
@param booleanValue: the new value. [True/False]
setTerrainLayers
setTerrainLayers(self, enumValue):
Sets TerrainLayers field. Choose how terrain layers are exported.
@param enumValue: the new value ["TERRAIN_ALL_VISIBLE", "TERRAIN_ALL_SELECTED", "TERRAIN_ALL", "TERRAIN_NONE"]. [str]
setTerrainMeshResolution
setTerrainMeshResolution(self, intArrayValue):
Sets TerrainMeshResolution field. Resolution of the generated terrain mesh. In the Python API this is an integer list [x-Resolution, y-Resolution]. A Python integer value of -1 will be replaced with the highest resolution of the selected terrains but limited at 1024.
@param intArrayValue: the new value. [sequence of int]
setTwinmotionCompatible
setTwinmotionCompatible(self, booleanValue):
Sets TwinmotionCompatible field. Exports the scene with Twinmotion compatible settings.
@param booleanValue: the new value. [True/False]
setUseTextureAtlas
setUseTextureAtlas(self, booleanValue):
Sets UseTextureAtlas field. Creates texture atlases which combine a set of textures into one, thus reducing the number of textures and materials.
@param booleanValue: the new value. [True/False]
setUseUnrealBaseMaterials
setUseUnrealBaseMaterials(self, booleanValue):
Sets UseUnrealBaseMaterials field. Use the predefined Unreal Engine Base Materials as parent material for all exported materials.
@param booleanValue: the new value. [True/False]
setWriteLog
setWriteLog(self, booleanValue):
Sets WriteLog field. Write log file with statistics about this export session.
@param booleanValue: the new value. [True/False]
Constants
This class defines the following constants:
ASCENDING = 'ASCENDING'
DESCENDING = 'DESCENDING'
MODEL_GEOMETRY = 'MODEL_GEOMETRY'
MODEL_GEOMETRY_FALLBACK = 'MODEL_GEOMETRY_FALLBACK'
SHAPE_GEOMETRY = 'SHAPE_GEOMETRY'
TERRAIN_ALL = 'TERRAIN_ALL'
TERRAIN_ALL_SELECTED = 'TERRAIN_ALL_SELECTED'
TERRAIN_ALL_VISIBLE = 'TERRAIN_ALL_VISIBLE'
TERRAIN_NONE = 'TERRAIN_NONE'
ALL = 'all'
ATTRIBUTES = 'attributes'
DISABLED = 'disabled'
GLOBALLY = 'globally'
GLOBALLYBYMATERIAL = 'globallyByMaterial'
INSTANCINGHISM = 'instancingHISM'
NONE = 'none'
PERINITIALSHAPE = 'perInitialShape'
PERINITIALSHAPEBYMATERIAL = 'perInitialShapeByMaterial'
REPORTS = 'reports'
USEINSTANCING = 'useInstancing'