Using the Street Creation tools , you can draw polygonal streets and snap to existing streets, shapes, or guides. When you create streets and enclose an area, blocks are created automatically.
You can set street options in the Tool Options window .
Draw a street
To draw a polygonal street, complete the following steps:
- To draw a polygonal street, click the Polygonal Street Creation tool
(or press G) to open the Tool Options window
.
You can also click Graph > Polygonal Street Creation in the main menu.
- Click to create the first vertex and click again to place additional vertices.
- To finish the street, double-click or press Enter.
The streets automatically snap to street segments and nodes and snap to shape vertices and edges. Additionally, you can snap to guides and align segments parallel and perpendicular to them.
- Press Shift to temporarily disable snapping.
- Double-click a street segment to add a vertex at that place.
Tool options
The Polygonal Street Creation tool options include the following:
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Segment Length (m) | The length of the current street segment in meters.
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Snapping | Turn snapping options on and off in the scene. Press Shift to temporarily disable snapping. See Snapping. |
Street Configuration | Street configuration to apply to the street. See Work with street configurations. |
Node Rule File | Node rule file to be assigned to the street. |
Re-use settings from neighbors | If enabled, settings are copied from neighbor streets, if available. If an existing street is extended, settings are typically copied from that segment. |
Apply rule-based model generation | If enabled, model generation is automatically triggered. |
Align terrain | Align the street with the terrain. |
Intersect Segments | Create a new node at the intersection of segments. |