In the Shapes main menu, you can use the following editing tools that allow you to modify shapes with precision and give you greater control and accuracy in urban modeling workflows:
You can edit shapes using the following tools on the toolbar:
Cleanup Shapes | Cleanup shapes to simplify geometry such as faces, vertices, and edges. |
Align Shapes to Terrain |
You can use the following additional edit tools in the Shapes main menu:
Compute First Edges and Street Edges | Calculate first edges and street width attributes of the selected shapes. |
Compute Edge Attributes | Compute the orientation and street adjacency attributes for each edge of a shape. |
Set First Edge | Set the first edge of a face to the currently selected edge. |
Set Street Edges | |
Subdivide Shapes | Compute smaller shapes from selected shapes. |
Reverse Normals | Reverse the face normals of the selected shapes. |
Separate Faces | Separate individual shapes for every face of a selected a shape or multiple shapes. |
Combine Shapes | Combine all the faces of the selected shapes into a single shape. |
Union Shapes | Perform a Boolean union of all selected shapes. |
Subtract Shapes | Perform a Boolean subtraction of the lead selection shape from all other selected shapes. |
Offset Shapes | Create a offset shape inside the selected shape or multiple shapes. |
Remove Holes | Remove all holes from the selected shapes. |
Convert Models to Shapes | Convert CGA models to shapes for manual editing. |

