convert function

Syntax

  • float convert(coordinate, fromSystem, toSystem, type, x, y, z)
  • float[] convert(fromSystem, toSystem, type, coordinates)

Parameters

  1. coordinateselector
    { x | y | z }—Coordinate component to convert.
  2. fromSystemselector
    { scope | pivot | object | world }—Coordinate system from which to convert.
  3. toSystemselector
    { scope | pivot | object | world }—Coordinate system to which to convert.
  4. typeselector
    { pos | orient }—Choose interpretation of the coordinates array or the (x, y, z) tuple as coordinates or angles.
  5. x, y, zfloat

    coordinatesfloat[]

    Position (coordinates) / orientation (angles in degrees) in the fromSystem to convert to the toSystem.

Returns

The selected coordinate component of the tuple (x, y, z) or the coordinates array, converted from the fromSystem coordinate system to the toSystem coordinate system. The coordinates can either describe angles or a position.

Description

The convert function converts positions and orientations between different coordinate systems.

Related

Examples

Init -->
   extrude(3)
   t('0.2, 0, '0.7)
   s('0.5, '1, '0.5)
   r(-10, 70, 0)
	 
   // position of scope origin in world coordinates
   print(convert(scope, world, pos, [0,0,0]))
   // (3)[1.0452611297369,0,2.183733612298965]
   
   // x-position of scope origin in world coordinates
   print(convert(x, scope, world, pos, 0, 0, 0))
   // 1.0452611297369
     
   // position of scope origin in pivot coordinates
   print(convert(scope, pivot, pos, [0,0,0]))
   // (3)[0.3999996185302735,0,-0.6000001430511476]
   
   // orientation of scope origin relative to world axes
   print(convert(scope, world, orient, [0,0,0]))
   //(3)[-10,23.45978546142578,0]
Convert function