Encodes geometry into the Universal Scene Description.
@example:
lots = ce.getObjectsFrom(ce.scene, ce.withName("'Lots'"))
exportSettings = USDExportModelSettings()
exportSettings.setOutputPath(ce.toFSPath("models/usd"))
exportSettings.setBaseName("Lots")
ce.export(lots, exportSettings)
Methods defined here:
getBaseName
getBaseName(self):
Gets BaseName field. The base name for all files.
@return: Value of BaseName field. [str]
getExportGeometry
getExportGeometry(self):
Gets ExportGeometry field. Choose what geometry is exported. 'Models with Shape Fallback' writes the Start Shape if the Model generation fails. 'Models' skips to the next export item if the Model generation fails. 'Shapes' always writes the Start Shape and disregards the Model generation.
@return: Value of ExportGeometry field. ["MODEL_GEOMETRY_FALLBACK", "MODEL_GEOMETRY", "SHAPE_GEOMETRY"] [str]
getExportLog
getExportLog(self):
Returns a dictionary containing details of the export.
@return: A dictionary containing details about the finished export.
getFileType
getFileType(self):
Gets FileType field. Choose the USD file output type.
@return: Value of FileType field. ["USDC", "USDZ"] [str]
getGlobalOffset
getGlobalOffset(self):
Gets GlobalOffset field. Global (= for all shapes/models) offset for exported geometry.
@return: Value of GlobalOffset field. [sequence of float]
getOutputPath
getOutputPath(self):
Gets OutputPath field. Output directory for all exported files.
@return: Value of OutputPath field. [str]
getScript
getScript(self):
Gets Script field. Python script to use for export callbacks.
@return: Value of Script field. [str]
getSimplifyTerrainMeshes
getSimplifyTerrainMeshes(self):
Gets SimplifyTerrainMeshes field. Perform geometry simplification on terrains.
@return: Value of SimplifyTerrainMeshes field. [True/False]
getTerrainLayers
getTerrainLayers(self):
Gets TerrainLayers field. Choose how terrain layers are exported.
@return: Value of TerrainLayers field. ["TERRAIN_ALL_VISIBLE", "TERRAIN_ALL_SELECTED", "TERRAIN_ALL", "TERRAIN_NONE"] [str]
getTriangulateMeshes
getTriangulateMeshes(self):
Gets TriangulateMeshes field. Triangulate resulting meshes.
@return: Value of TriangulateMeshes field. [True/False]
load
load(self, name):
Load the named settings from the current scene file.
@param name: The name of the settings to load. [str]
@return: result. [USDExportModelSettings]
save
save(self, name):
Save the named settings to the current scene file.
@param name: The name of the settings to save. [str]
setBaseName
setBaseName(self, stringValue):
Sets BaseName field. The base name for all files.
@param stringValue: the new value. [str]
setExportGeometry
setExportGeometry(self, enumValue):
Sets ExportGeometry field. Choose what geometry is exported. 'Models with Shape Fallback' writes the Start Shape if the Model generation fails. 'Models' skips to the next export item if the Model generation fails. 'Shapes' always writes the Start Shape and disregards the Model generation.
@param enumValue: the new value ["MODEL_GEOMETRY_FALLBACK", "MODEL_GEOMETRY", "SHAPE_GEOMETRY"]. [str]
setFileType
setFileType(self, stringValue):
Sets FileType field. Choose the USD file output type.
@param stringValue: the new value ["USDC", "USDZ"]. [str]
setGlobalOffset
setGlobalOffset(self, floatArrayValue):
Sets GlobalOffset field. Global (= for all shapes/models) offset for exported geometry.
@param floatArrayValue: the new value. [sequence of float]
setOutputPath
setOutputPath(self, stringValue):
Sets OutputPath field. Output directory for all exported files.
@param stringValue: the new value. [str]
setScript
setScript(self, stringValue):
Sets Script field. Python script to use for export callbacks.
@param stringValue: the new value. [str]
setSimplifyTerrainMeshes
setSimplifyTerrainMeshes(self, booleanValue):
Sets SimplifyTerrainMeshes field. Perform geometry simplification on terrains.
@param booleanValue: the new value. [True/False]
setTerrainLayers
setTerrainLayers(self, enumValue):
Sets TerrainLayers field. Choose how terrain layers are exported.
@param enumValue: the new value ["TERRAIN_ALL_VISIBLE", "TERRAIN_ALL_SELECTED", "TERRAIN_ALL", "TERRAIN_NONE"]. [str]
setTriangulateMeshes
setTriangulateMeshes(self, booleanValue):
Sets TriangulateMeshes field. Triangulate resulting meshes.
@param booleanValue: the new value. [True/False]
Constants
This class defines the following constants:
MODEL_GEOMETRY = 'MODEL_GEOMETRY'
MODEL_GEOMETRY_FALLBACK = 'MODEL_GEOMETRY_FALLBACK'
SHAPE_GEOMETRY = 'SHAPE_GEOMETRY'
TERRAIN_ALL = 'TERRAIN_ALL'
TERRAIN_ALL_SELECTED = 'TERRAIN_ALL_SELECTED'
TERRAIN_ALL_VISIBLE = 'TERRAIN_ALL_VISIBLE'
TERRAIN_NONE = 'TERRAIN_NONE'
USDC = 'USDC'
USDZ = 'USDZ'