Layouts

You can switch between different window layouts to maximize the screen space available. Click Window > Layout in the main menu to see the available layouts.

Default

The Default layout has one big perspective view with editors open to allow for scene overview and management tasks like import / export.

Default layout
Default layout

Compact

The Compact layout has one big perspective view and some editors open. This makes it suitable for presentations.

Compact layout
Compact window

Top & 3D View

The Top & 3D View layout has a perspective view and a top view with space for editors on both sides.

Top & 3D View layout
Top & 3D View layout

Top, Front, Side & 3D View

The Top, Front, Side & 3D View layout is the classical CAD layout with a perspective, top, front, and side view.

Top, Front, Side & 3D View layout
Top, Front, Side & 3D View

2 Scenarios Side-by-side

The 2 Scenarios Side-by-side layout has two perspective views with different scenarios assigned to it. This layout is especially suitable to compare scenarios.

2 Scenarios Side-by-side
2 Scenarios Side-by-side

3 Scenarios Side-by-side

The 3 Scenarios Side-by-side layout offers three perspective views for different scenarios.

3 Scenarios Side-by-side
3 Scenarios Side-by-side

Rule Programming

The Rule Programming layout has one perspective view and leaves more area for the CGA Editor. This layout is especially suited for editing rules and monitoring the outcome.

Rule Programming
Rule Programming

Multiple Viewport Windows

You can open as many viewports as you require for your modelling task. You can create multiple viewports to examine your 3D data from different angles, or to view multiple scenarios side-by-side. A new viewport is created by selecting Window > New Viewport from the main menu.

The following list the default viewports available:

  • 3D View
  • Top View
  • Front View
  • Side View

Additional viewport types can be created and managed using the Window > New Camera... and Manage Cameras. Camera changes and render settings affect all viewports of the same type. To create two 3D viewports using different rendering modes, you need to create a new viewport type.