USDExportModelSettings

Encodes geometry into the Universal Scene Description.

@example:
lots = ce.getObjectsFrom(ce.scene, ce.withName("'Lots'"))
exportSettings = USDExportModelSettings()
exportSettings.setOutputPath(ce.toFSPath("models/usd"))
exportSettings.setBaseName("Lots")
ce.export(lots, exportSettings)

 

Methods defined here:

getBaseName

getBaseName(self):

Gets BaseName field. The base name for all files.

@return: Value of BaseName field.  [str]

getExportGeometry

getExportGeometry(self):

Gets ExportGeometry field. Choose what geometry is exported. 'Models with Shape Fallback' writes the Start Shape if the Model generation fails. 'Models' skips to the next export item if the Model generation fails. 'Shapes' always writes the Start Shape and disregards the Model generation.

@return: Value of ExportGeometry field.  ["MODEL_GEOMETRY_FALLBACK", "MODEL_GEOMETRY", "SHAPE_GEOMETRY"] [str]

getExportLog

getExportLog(self):

Returns a dictionary containing details of the export.

@return: A dictionary containing details about the finished export.

getGlobalOffset

getGlobalOffset(self):

Gets GlobalOffset field. Global (= for all shapes/models) offset for exported geometry.

@return: Value of GlobalOffset field.  [sequence of float]

getOutputPath

getOutputPath(self):

Gets OutputPath field. Output directory for all exported files.

@return: Value of OutputPath field.  [str]

getScript

getScript(self):

Gets Script field. Python script to use for export callbacks.

@return: Value of Script field.  [str]

getSimplifyTerrainMeshes

getSimplifyTerrainMeshes(self):

Gets SimplifyTerrainMeshes field. Perform geometry simplification on terrains.

@return: Value of SimplifyTerrainMeshes field.  [True/False]

getTerrainLayers

getTerrainLayers(self):

Gets TerrainLayers field. Choose how terrain layers are exported.

@return: Value of TerrainLayers field.  ["TERRAIN_ALL_VISIBLE", "TERRAIN_ALL_SELECTED", "TERRAIN_ALL", "TERRAIN_NONE"] [str]

load

load(self, name):

Load the named settings from the current scene file.

@param name: The name of the settings to load.  [str]
@return: result. [USDExportModelSettings]

save

save(self, name):

Save the named settings to the current scene file.

@param name: The name of the settings to save.  [str]

setBaseName

setBaseName(self, stringValue):

Sets BaseName field. The base name for all files.

@param stringValue: the new value. [str]

setExportGeometry

setExportGeometry(self, enumValue):

Sets ExportGeometry field. Choose what geometry is exported. 'Models with Shape Fallback' writes the Start Shape if the Model generation fails. 'Models' skips to the next export item if the Model generation fails. 'Shapes' always writes the Start Shape and disregards the Model generation.

@param enumValue: the new value ["MODEL_GEOMETRY_FALLBACK", "MODEL_GEOMETRY", "SHAPE_GEOMETRY"]. [str]

setGlobalOffset

setGlobalOffset(self, floatArrayValue):

Sets GlobalOffset field. Global (= for all shapes/models) offset for exported geometry.

@param floatArrayValue: the new value. [sequence of float]

setOutputPath

setOutputPath(self, stringValue):

Sets OutputPath field. Output directory for all exported files.

@param stringValue: the new value. [str]

setScript

setScript(self, stringValue):

Sets Script field. Python script to use for export callbacks.

@param stringValue: the new value. [str]

setSimplifyTerrainMeshes

setSimplifyTerrainMeshes(self, booleanValue):

Sets SimplifyTerrainMeshes field. Perform geometry simplification on terrains.

@param booleanValue: the new value. [True/False]

setTerrainLayers

setTerrainLayers(self, enumValue):

Sets TerrainLayers field. Choose how terrain layers are exported.

@param enumValue: the new value ["TERRAIN_ALL_VISIBLE", "TERRAIN_ALL_SELECTED", "TERRAIN_ALL", "TERRAIN_NONE"]. [str]

Constants

This class defines the following constants:

MODEL_GEOMETRY = 'MODEL_GEOMETRY'
MODEL_GEOMETRY_FALLBACK = 'MODEL_GEOMETRY_FALLBACK'
SHAPE_GEOMETRY = 'SHAPE_GEOMETRY'
TERRAIN_ALL = 'TERRAIN_ALL'
TERRAIN_ALL_SELECTED = 'TERRAIN_ALL_SELECTED'
TERRAIN_ALL_VISIBLE = 'TERRAIN_ALL_VISIBLE'
TERRAIN_NONE = 'TERRAIN_NONE'