Autodesk FBX is a proprietary 3D geometry exchange format with a freely available SDK. It has recently gained popularity again as the main exchange format for the Unreal and Unity game engines and related AR/VR applications. It is currently lacking in terms of modern material support (e.g. PBR) and metadata transport, but efforts are underway by Autodesk to improve this. For non-AR/VR use cases, we recommend glTF instead.
FBX import has the following options:.
Press Browse... to open a file dialog to select an .dae file to import.
Import as static model
When checked, the file will be imported 'as is' and will not be modifiable by cga rules. Otherwise, Start Shapes will be created from the provided (if available: textured) polygons, ready to be used with CGA rules.
Align to terrain
When checked, the geometry will be automatically aligned to the terrain.
Size factor applied to the imported object.
Adds the specified offset to the imported object.