Import FBX (Autodesk)

Autodesk FBX is a proprietary 3D geometry exchange format with a freely available SDK. It has recently gained popularity again as the main exchange format for the Unreal and Unity game engines and related AR/VR applications. It is currently lacking in terms of modern material support (e.g. PBR) and metadata transport, but efforts are underway by Autodesk to improve this. For non-AR/VR use cases, we recommend glTF instead.

Import settings

FBX import has the following options:.


Press Browse... to open a file dialog to select an .dae file to import.

Import as static model

When checked, the file will be imported 'as is' and will not be modifiable by cga rules. Otherwise, Start Shapes will be created from the provided (if available: textured) polygons, ready to be used with CGA rules.

Align to terrain

When checked, the geometry will be automatically aligned to the terrain.


Size factor applied to the imported object.


Adds the specified offset to the imported object.

  • Center: Sets the offset such that the object is centered on the scene's origin.
  • Reset: Sets the offset back to zero.

In this topic
  1. Import settings